Why not Give A Hug?

Big Huggin' is a game designed for use with a custom teddy bear controller. Players complete the game by providing several well-timed hugs to a 30-inch teddy bear. Instead of firing toy guns at countless enemies or revving the engines of countless gas-guzzling virtual cars, why not give a hug? 

"It is proof the world is not awful" - Kill Screen Magazine

 

Read about Affection Games:

Grace, L., 2013. Affection Games in Digital Play. In Proceedings of the 7th international conference of the Digital Research Association (DIGRA) (Atlanta, Georgia: Georgia Institute of Technology, August 26-29, 2013)

Grace, L., 2013. Big Huggin' A Case Study in Affection Gaming. In Proceedings of the 7th international conference of the Digital Research Association (DIGRA) (Atlanta, Georgia: Georgia Institute of Technology, August 26-29, 2013)

Grace, L. 2013. Big Huggin' Affection Gaming. In Proceedings of the 31st of the international Conference Extended Abstracts on Human Factors in Computing Systems (Paris, France, April 29 - May 2, 2013). CHI EA '13. ACM, New York, NY, 3025-3030.

Grace, L. 2014 Critical Gameplay: Equal Opportunity Affection Games, Critical Design in Stolen Kisses
9th Annual Foundations of Digital Games, Society for the Advancement of the Science of Digital Games, Santa Cruz, California