Research
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The University of Illinois, Electronic Visualization: Special thanks is expressed to the University of Illinois-Chicago, the Electronic Visualization Laboratory, and the Electronic Visualization department within the school of Art and Architecture, without whom this project could not be completed. Special thanks to Daria Tsoupikova, Andy Johnson, and Sabrina Raaf |
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For more information about research around the Critical Gameplay Project and Exhibition please review the following: The Philosophies of Software (excerpt),Handbook of Research on Computational Arts and Creative Informatics, IGI Global Press, Lindsay Grace "Software is philosophical. Software is designed by people who have been influenced by a specific understanding of the way objects, people and systems work. These concepts are then transferred to the user, who manipulates that software within the rules set forth by the software developer. The use of these rules by the designer reinforces an understanding of the world that is emphasized by the software they use. The designer then produces works that mimic these same philosophies instead of departing from them. The three axis of these philosophies are analogy, reductivism, and transferred agency. . ." Software Studies in Computer Gameplay (Media Showcase), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia Critical Gameplay, International Conference on Advances in Computer Entertainment Technology, Athens, Greece Truly Independent Game Development, Game Career Guide/Gamasutra, Lindsay Grace "What I call the 'independent independent' development approach is, at least, a design and development approach for affecting the creative production of games. If paper prototyping can help shape a design, independent independent development offers a few advantages in the innovative development of new games."
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| Other Games and Exhibitions by Lindsay Grace: | |
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Games: Exhibitions: General: |
For more information about Rapid Game Development and similar projects please visit: |
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